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Fetching your team data.
Week –
Players lock at game time
Starters –
Bench –
How it works
  • Click a player to move them. A bench player moves up; a starter moves down to the bench.
  • A full position refuses the move. With three running backs already starting, a fourth cannot come up until you bench one of them: nobody is swapped out for you. Bench players who cannot move up yet are dimmed and marked Slot full.
  • The slots are 2 QB, 3 RB, 3 WR/TE, plus your 2 kickers and 2 defenses, which always start and cannot be moved. That is the 12 / 12 at the top of the starters column.
  • Fill all twelve. A short lineup saves without complaint and the empty slots simply score nothing: the counter reading 11 / 12 is the only warning you get.
  • Nothing is submitted until you press Save Lineup. While it reads “Unsaved changes”, none of it has been sent.
  • Each player locks at his own kickoff, not at a single weekly deadline. After that he cannot move into or out of your starters; everyone else stays editable.
  • Miss a week and your last saved lineup is used in full. Saving replaces it outright: a week you save is scored exactly as you left it, with nothing carried in from before.
  • Week 1 is the exception. There is no earlier lineup to carry, so if you file nothing in Week 1 your whole roster scores.
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