League Guide

How scoring works, league format, and how to submit changes.

Scoring Formula
Every touchdown and field goal is scored the same way.
Points per scoring play
⌈ yards ÷ 10 ⌉ × position multiplier
⌈ ⌉ = ceiling (always round up). 0-yard TDs count as 1 yard: a TD always earns at least 1 × multiplier.

The further a TD travels, the more it's worth, but the scoring unit is every 10 yards, rounded up. A 23-yard run counts as 3 units. A 21-yard run also counts as 3 units. A 30-yard run counts as 3 units. A 31-yard run counts as 4 units. Position multiplier is then applied on top.

Player Play Yards Math Points
Saquon Barkley RB Rush TD 23 ⌈23÷10⌉ = 3 × 4 12
Josh Allen QB TD pass 35 ⌈35÷10⌉ = 4 × 2 8
Tyreek Hill WR Receiving TD 35 ⌈35÷10⌉ = 4 × 3 12
Travis Kelce TE Receiving TD 18 ⌈18÷10⌉ = 2 × 3 6
Alvin Kamara RB Rush TD (short) 2 ⌈2÷10⌉ = 1 × 4 4
Justin Tucker K Field goal 52 ⌈52÷10⌉ = 6 × 1 6

Position Multipliers
Applied after the ceiling calculation on every scoring play.
RB
4×
Running Back
WR
3×
Wide Receiver
TE
3×
Tight End
QB
2×
Quarterback
rush & pass scoring plays
DEF
2×
Defense
pick-6, fumble return
K
1×
Kicker
+ flat +1 per PAT
💡 QB scoring note: When a quarterback throws a TD, he scores on the pass yardage (same ceiling formula × 2). The receiver also scores (× 3 for WR or TE). Both players earn points on the same play.

Special Rules
A handful of plays score differently from the standard formula.
DEF Shutout Bonus
+10 pts
Flat bonus awarded to the defense when the opponent scores zero points in a game.
Return TD Cap
11 raw pts max
Returns over 100 yards are capped at 11 raw points before the multiplier. A 105-yd RB return = 11 × 4 = 44 pts. Shorter returns use the standard formula.
0-Yard TD
1 × multiplier
When ESPN records a TD as 0 yards (end-zone fumble recovery, goal-line sneak), it scores the same as a 1-yard TD: ⌈1÷10⌉ × position multiplier = 1 × multiplier.
PAT Kick
+1 pt flat
Kicker earns +1 for each successful extra point kick, on top of any field goal scoring that week.
Safety
+2 pts flat
When the defense forces a safety, they earn a flat 2 points.
2-Point Conversion
Pos. multiplier
Scores at 1 × position multiplier: the same as a 1-yard TD. On a pass 2PC, both the passer and the receiver earn points.
Hook-and-Lateral TD
Split by segment
When a completed pass is lateralled and the second player scores, the QB is credited with the whole play's yards, the player who scores gets only his part after the lateral, and the receiver who lateralled gets nothing. League ruling, 27 Sep 2026.
Return TD: Dual Credit
2 owners score
On a punt or kickoff return TD, both the individual returner (at their position multiplier) and that team's DEF owner (× 2) earn points for the same play. Two different fantasy teams can benefit from a single return.

League Format
No head-to-head matchups. Total points is everything.
Season at a Glance
–
Teams
18
Reg. Season Weeks
4
Playoff Weeks
22
Total Weeks
How It Works

Every team scores every week: there are no weekly matchups or opponents. Your weekly score is the total points earned by your 12 starting players. Season standings are determined entirely by cumulative total points.

All teams make the playoffs. Playoff weeks (Wild Card through Super Bowl, weeks 19–22) follow the same scoring rules: everyone keeps playing. The final champion is whoever has the highest cumulative total at the end of Week 22: regular season and playoff points combined.

Ties are shared, not broken. There is no tiebreaker. Owners level on points finish in the same place and both are credited with it: the standings run 1, 2, 2, 4, and that applies to the championship as much as to any other position.

Cumulative season total determines waiver priority: teams with lower cumulative points have higher waiver claim priority (they get first pick at contested adds). Level on points, the earlier claim wins. Playoff scores count toward this total.


Roster Rules
Position limits, starting lineup, and special slots.
Position Roster Limit Starting Lineup Notes
QB Quarterback 2 teams 2 2 NFL team slots: may hold multiple QBs from each (see below)
RB Running Back 4 3 1 sits on bench each week
WRTE Receiver / Tight End 4 3 Combined group: any mix of WR and TE
K Kicker 2 2 Team-based slot (see below)
DEF Defense 2 2 Team-based slot (see below)
📌 Supplemental Player 1 extra bench Your last pick of the draft: an extra RB, WR or TE beyond the limits above, or a backup QB from a team you already own
🏥 IR Slot 1 – Doesn't count toward limits while active
How the Limits Work at the Draft

The draft is 15 rounds, snake order: 14 regular rounds plus one supplemental round at the very end. The limits in the table above apply across rounds 1–14, so you cannot take a 5th RB or a 5th WR/TE in the middle of the draft and call it your supplemental. The live board will refuse the pick.

Round 15 is the one that's exempt. That pick can go past the RB or WR/TE limit, or take a backup QB from a team you already own. It does not count toward the WR/TE and RB caps, and it sits on your bench until you start it with a lineup change.

Team Kicker & Team Defense

Kicker and Defense slots are team-based, not player-based. When you hold a team's kicker slot, you earn points from whoever kicks for that NFL team that week: the slot follows the team, not the individual player. This applies to every NFL team.

If a kicker changes teams mid-season (e.g. moves from Team A to Team B), the owner of Team A's kicker slot retains the Team A slot only. That player's stats on Team B are not tracked: Team B's kicker slot belongs to whoever drafted it. Defenses work exactly the same way.

Team slots can't be claimed or dropped on waivers. Every owner must finish the draft holding two of each: the live board warns you if your remaining picks are running out before you have them. The Add / Drop form refuses a claim or drop that names a kicker or defense, and nothing in that submission is filed, so leave them out of it.

QB Team Exclusivity

When you draft a quarterback, you hold exclusive rights to that NFL team's QB position. No other fantasy owner can roster or start any QB from that same NFL team. You own the team's QB slot, not just the individual player.

The 2-QB roster limit means 2 NFL team slots, not 2 individual players. If your QB is injured mid-season, you can add the backup from that same team via waivers without violating the roster limit. You'd then hold the starter, the backup, and your second team's QB: three physical QBs, all within the rules, because they come from only two NFL teams.

Your Supplemental pick can also be used to draft a backup QB ahead of time as insurance: entering the season with both the starter and the backup from one of your teams already on your roster.

During playoff weeks, if you're holding multiple QBs from the same NFL team and both play, both score independently for you. No lineup is submitted during playoffs: every player on your roster contributes.

IR Slot

Each team may designate one player as Injured Reserve. While on IR, that player does not count against position limits, freeing a roster spot to add another player.

When the IR player returns to your active lineup, they do count toward limits again. If activating them would push you over a position limit, you must drop a player first.

💡 Only starters score. Your active starting lineup (12 players) earns points each week. The bench (your 4th RB, 4th WR/TE, and Supplemental player) sits until you submit a lineup change to swap someone in.

Waiver Process
How player adds and drops work each week.
The Waiver Week

New for 2026. The wire runs on a fixed weekly schedule. It is open twice, and the two windows work differently: the first is settled on waiver priority, the second is a straight race. All times Eastern.

Tue
Wed
Open: waiver priorityNow
From midnight Monday (the midnight that ends Monday) through midnight Wednesday (again, the midnight that ends Wednesday). Claims made here are pooled: nothing is decided as you submit, and two owners can claim the same player without either knowing who wins.
Thu
AM
Closed: claims are being settledNow
From that same midnight ending Wednesday until noon Thursday the wire will not accept anything. Submissions are refused rather than queued, so nobody submits into a window that has already shut.
Thu
12 pm
Waivers process
Every claim from Tuesday and Wednesday is settled at once on waiver priority. You get an email with the outcome, and the results appear on the League Wire.
Thu
Sat
Open: first come, first serveNow
From noon Thursday through midnight Saturday (the midnight that ends Saturday), there is no priority. The player is yours the moment you claim him, and gone the moment somebody else does. Ask first and you win: that is the whole rule.
Sun
Mon
Closed: game dayNow
From that midnight ending Saturday the wire is shut until the midnight that ends Monday. Nothing moves while the games are being played.
A Player Who Has Played Is Locked

Separate from the schedule above, and it catches people out in the second window: once a player's game has kicked off, he can be neither added nor dropped for that week. The first-come window runs from noon Thursday, so Thursday night games and December Saturday games are played while the wire is open. You cannot watch someone score on Thursday night and then claim him on Friday, and you cannot dump a player who has already posted a zero.

The lock is per player, not per week: a Sunday player stays available on Friday even though Thursday's games are over.

If You Miss a Window

You can't submit while the wire is shut: it will tell you so, and tell you when it reopens. Nothing is silently queued.

If a claim does end up sitting past its round (an IR request submitted during the first-come window, for instance), it rolls to the next Thursday rather than being thrown out. One catch worth knowing: ties are broken by who submitted first, so a rolled-over claim still loses a tie in its new round to anyone who was in early.

Conflict Resolution

This applies to the Tuesday–Wednesday window only. If two owners claim the same player there, the owner with the lower cumulative season total wins. Lower total = higher waiver priority. If you're level on points, the claim that was submitted first wins. That's what decides Week 1, when nobody has scored yet. When you type a player into the add form, you're told how many owners have already claimed them, but not which ones. That's your cue to set a backup add; who you're up against stays private until Thursday noon settles it.

In the first-come window from Thursday noon there is no conflict to resolve and priority is not consulted at all: the player goes to whoever asks first, and the second person is told he is gone.

Backup Add

When submitting a waiver add in the Tuesday–Wednesday window, you can specify a backup add. If your primary is denied because someone with higher priority claimed the same player, your backup is processed automatically: no need to resubmit. The backup follows the same conflict resolution rules.

Backups do nothing in the first-come window, and the form does not offer one there. There is no contest to lose: if the player you wanted is gone you are told immediately, and you can claim somebody else on the spot.


Lineup Changes
Swapping a player in or out of your scoring lineup.

Lineup changes let you sit one rostered player and start another in their place, temporarily adjusting your active lineup for a week without permanently changing it. The Lineup tab is where you do it by hand, and a waiver claim can also change your lineup for you when it is granted.

1. Set it yourself: the Lineup tab

Open the Lineup tab on My Team and pick your name. Click a bench player to move them into your starters, or click a starter to send them to the bench. If that position is already full, the site benches an eligible starter for you. Kickers and defenses always start and can't be moved. Then click Save Lineup. Until you do, the page shows Unsaved changes and nothing has been submitted. If you try to leave the page then, your browser asks first, because leaving saves nothing. Once it saves you'll get a confirmation with the week, the time it went in, and how many starters you set. No approval needed; this takes effect straight away.

2. Alongside an add: "Start this player if I get him"

On the Add / Drop form, tick Start this player if I get him and choose the starter to bench in his place (or an open slot). To make more changes that only make sense if the claim goes through, such as also starting a player already on your roster, use + Also change my lineup if I get him. If the claim is granted, the changes are made for you in the order you listed them: in the first-come window as you submit, otherwise when the Thursday round settles. None of them happen if the claim is denied.

A change that can't be made is skipped, and your lineup is left as it was. You are told why: you were granted your backup instead of the player you asked to start, a player in the swap has already kicked off, the slot is full and you picked nobody to bench, you had already set that week's lineup yourself after the claim was granted, you have never set a lineup (so your whole roster is scoring), or it is a playoff week. Each change's outcome is in your claim email and on My Team.

Writing it in the Notes box works too. If your note reads like a lineup request ("start Vele over Marvin"), the form shows how it read it and offers Use these, which fills in the changes above for you to check. Nothing in a note acts by itself: only what is filled in when you submit is carried out.

⏰ Lineup change deadline: Each player locks individually when their game kicks off. If your player is in the Thursday night game, your lineup change for that player is due before Thursday kickoff, not Sunday.
↩️ If you don't set a lineup, last week's carries over. You are never left without a team: whatever you started most recently starts again. Players you have since dropped simply don't score, and anyone you picked up sits on the bench until you start them, so it is always worth setting your own.

Week 1 is the exception, because there is no previous week to carry. If you don't submit a Week 1 lineup, your whole roster scores. Playoffs need no lineup at all: every player on your roster scores.

How to Submit
One form handles all transaction types.
1
Go to My Team
Navigate to My Team and open the Add / Drop tab.
2
Check it is your team
Your name is shown at the top of the page; use Change Team if it is not yours. There is no week to pick: the form files against the week that is currently open, which is the one the Lineup tab is showing you.
3
Fill in what applies
Leave any section blank if it doesn't apply to your submission. You can add a player, drop a player, and include lineup changes all in a single submission.
4
What happens next depends on the window
Tuesday or Wednesday: your submission is saved and stays private (only you can see it, on your own team page) until noon Thursday, when every competing claim on the same player is decided together on waiver priority.

Thursday noon to Saturday midnight: there is nothing to wait for. The answer comes back immediately: either the player is yours, or you are told who has him.

Either way you get an email with the outcome and the reason, the status (Approved / Denied / Held) shows on your team page under the History tab, and the move appears on the public League Wire.
Go to My Team →

Automated Scoring
Scores are calculated and published automatically: no manual entry required.
How It Works

After each NFL week, a pipeline runs automatically to fetch ESPN play-by-play data, apply the Jenny Circle scoring formula, and publish the results to this site. Standings, team stats, and player stats all update without any manual steps.

The pipeline runs on a schedule tuned to the NFL calendar: every 15 minutes while games are being played, with a final pass at 10am Eastern each Tuesday to catch any plays that ESPN reports late.

Weekly Schedule
Thu–Mon
Game-window runs: every 15 minutes
The scorer checks ESPN for new plays whenever a game is on, so scores update during the game rather than after it.
Tue
Weekly close: Tuesday, 10am Eastern
A final pass picks up any plays ESPN updated or corrected after the fact and marks the week final. That is the score the standings use, and the weekly results email goes out straight afterwards.
💡 Off-season: The pipeline is inactive May–August. Scores and standings from the previous season remain visible. The pipeline activates automatically with Week 1 of each new NFL season.